The story of Otherkin comes alive through a mobile gaming application. The game will have aspects resembling Alternate Reality Gaming (ARG). By definition an ARG is “an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players’ ideas or actions” (Wikipedia).
The key point is that ARGs take the gaming experience to the real world. Exercise is an important rationale for this kind of activity. However, there is a crowd that finds conventional exercise… well, boring. These are not merely lazy individuals or people who ‘hate exercise’. On the contrary, we find that these are open-minded and playful people who are willing to try new things, but who want to spend their time in activities that engage them in a wide range of ways. For them the experience of being, moving, and gaming outdoors can be more valuable than mere exercise quantified in kilometres, calories, and muscle growth.
For example, geocaching can be viewed as a precedent in a genre wherein people look for new experiences by combining outdoors, gamification, and technology. It has the potential to turn into a major trend especially as alternate reality gaming becomes enhanced by augmented reality (see e.g. Ingress). In developing Otherkin, we put a lot of effort in the narrative apparatus that enables a richer variety of events during, as well as in-between, outdoors sessions. And, by implementing advanced motion recognition we enable using the body as a gaming controller. Together, these amount to an engaging and immersive gaming experience.